![]() Instead of forcing yourself to strict patterns which requires you to use legs and turns where speed and angles have to be just right, with my method i can approach the carrier just from every direction, aim for his stern, decellerate and land. will laugh about such approaches as they seem to be nooblike. The whole process is a lot of anticipating and feeling where the aircraft will be and match it with the point where it should be :D As soon as i touch down, i go to full AB and wait, if the wire catches or not. ![]() Then i estimate what could be a good touchdown/impactpoint on the ship and as soon as i am over the stern i cut the throttle to get down to about 120. Thing is, i take a good look at the deck and try to get my airspeed to about 140/150 (if i have not much ordnance and fuel left) It wobbles all over the place, in fact i don't even pay attention to it at all. Out of about 20 landings not even a single one had me even roughly alligned with the AoA Indexer, or the velocitythingy in the HUD. I know that most of the guys here prefere sticking to checklists and patterns like real pilots do, but for me that does not work. My suggestion is, you practice until you just look at the deck and bring her down without using the HUD or instruments at all (besides watching your speed). If sticking to set procedures and checklists is not your style, then i can offer you my system to land on carriers:
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